Tag: JME
Procedural Terrain With Java – part 2
So last time we got our Java application up and running with a scene displayed using the JMonkeyEngine (JME) game engine. This time, we’re going to extend that to generate some procedural terrain. We are going to start with a HeightProvider class that is used to provide us with heights of the terrain at a […]
Continue Reading...Procedural Terrain With Java – part 1
Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]
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