Tag: Graphics
Procedural Terrain With Java – part 2
So last time we got our Java application up and running with a scene displayed using the JMonkeyEngine (JME) game engine. This time, we’re going to extend that to generate some procedural terrain. We are going to start with a HeightProvider class that is used to provide us with heights of the terrain at a […]
Continue Reading...Procedural Terrain With Java – part 1
Every year, around Christmas time I always get a hankering to write some 3D terrain rendering code. Not so much the actual rendering engine, that part has already been done with 3D APIs such as OpenGL and Direct X. Its more about rendering a 3D terrain generated by code, more specifically pseudo-random numbers, enabling a […]
Continue Reading...Glass Button Tutorial – In Java
Create glass effect buttons using nothing but Java code and JTexGen, a procedural texture library for Java. First create a new project in your favorite IDE and add the JTextGen jar file, or create a new maven project and add the JTexgen dependency if you installed it from the source distribution into your local repository.
Continue Reading...JTexGen – Procedural Texture Library Released
Download Here I have finally found the time to finally release my library for creating procedural textures called JTexGen under the LGPL license. It is a framework for rendering and viewing procedural textures which you can then use as images, backgrounds and textures for modelling. Because the textures are procedural, you can ramp up the […]
Continue Reading...Pixar graphics papers
A great source of computer graphics papers can be found here from the experts at Pixar, the folks behind great movies such as FInding Nemo, Cars, and the recent WALL?E. For those that don’t know, Pixar is also responsible for creating the 3D software PhotoRealistic Renderman (PRMan) that is used to create their movies as […]
Continue Reading...